It has been a while. Ghost now has a written specification and a 1.0 beta, the language picked up template literals, real classes, and errors that teach, and there is a whole 2D game engine we never got around to announcing.
A new pre-release is available for download. Check out the changelog to see what's new.
A new pre-release is available for download. Check out the changelog to see what's new.
A new pre-release is available for download. Check out the changelog to see what's new.
A new pre-release is available for download. Check out the changelog to see what's new.
A new pre-release is available for download. Check out the changelog to see what's new.
A new pre-release is available for download. Check out the changelog to see what's new.
A new pre-release is available for download. Check out the changelog to see what's new.
A new pre-release is available for download. Check out the changelog to see what's new.
A new pre-release is available for download. Check out the changelog to see what's new.
In this post we'll show how easy it is to extend and build new functionality into Ghost by adding a new range operator .. into the core language.
We've made the first steps towards the embeddable API. Taking cues from Lua and Wren, we want the API to be simple and straight forward, allowing Ghost to truly extend your core application's capabilities.