Scanning
Introduction
Scanning is the first step in taking raw source code and turning it into a useable format that the interpreter can use to execute. Scanning is also arguably the easiest step in the process and can written by hand in a clean and maintainable manner.
What Is Scanning?
In short, scanning is the process of converting raw text into a series of tokens. Tokens are small data structures that store information that Ghost's parser and interpreter use later for things like reporting errors and actually executing code.
+) to a range of characters (class).The act of scanning is also referred to as lexing, lexical analysis, tokenizing, and probably some other terms. For the sake of simplicity, Ghost refers to this step simply as scanning.
The scanner takes in raw source code, and walks through it character-by-character extracting everything out into a series of tokens.
As an example, let's look at this simple statement in Ghost:
console.log("Hello, world!")
The resulting tokens would then be the following:
IDENTIFIER("console")
DOT(".")
IDENTIFIER("log")
LEFTPAREN("(")
STRING("Hello, world!")
RIGHTPAREN(")")
These series of tokens are much easier to work with than the individual characters we started with. That, in a nutshell, sums up the entire process of interpreting a programming language. At each step of the process we're creating bigger and bigger representations of our code.
flowchart LR
A["28 characters"] --> B["6 tokens"] --> C["1 AST node"]
Tokens
Tokens themselves are nothing more than constants defined within Go. In Ghost, all tokens are defined within the token package -- here's what they all look like at the time of this writing:
const (
// single-character tokens
COLON Type = iota
COMMA
LEFTBRACE
LEFTBRACKET
LEFTPAREN
MINUS
PLUS
QUESTION
RIGHTBRACE
RIGHTBRACKET
RIGHTPAREN
SEMICOLON
SLASH
STAR
PERCENT
// one or two character tokens
BANG
BANGEQUAL
DOT
DOTDOT
EQUAL
EQUALEQUAL
GREATER
GREATEREQUAL
LESS
LESSEQUAL
PLUSEQUAL
PLUSPLUS
MINUSEQUAL
MINUSMINUS
STAREQUAL
SLASHEQUAL
// literals
IDENTIFIER
STRING
NUMBER
// keywords
AND
AS
BREAK
CASE
CLASS
CONTINUE
DEFAULT
ELSE
EXTENDS
FALSE
FOR
FROM
FUNCTION
IF
IMPORT
IN
NEW
NULL
OR
RETURN
SUPER
SWITCH
THIS
TRAIT
TRUE
USE
WHILE
EOF
INVALID
)
Each constant is an integer rather than a string. That is a deliberate choice: the parser looks up a token's precedence and the evaluator dispatches on its operator many times per line of source, and comparing integers lets those switches compile to jump tables instead of string comparisons. A separate table maps each type back to its source spelling, which is what error messages print:
var typeNames = [...]string{
COLON: ":",
COMMA: ",",
LEFTBRACE: "{",
// ...
AND: "and",
AS: "as",
BREAK: "break",
// ...
}
Token Struct
Token's themselves not only hold the token representation itself, but other useful information on its makeup. Ghost uses this additional information at later stages for evaluation or in cases of errors.
Ghost's token type struct looks like the following - we'll go over each of the properties after:
type Token struct {
Type Type
Lexeme string
Literal interface{}
Line int
Column int
File string
}
Type
The Type property holds the value of one of the previous token constants. This is determined during the scanning process and attached to the token instance.
Lexeme
The Lexeme property holds the value of the token in string format. This is useful for debugging and error reporting.
Literal
The Literal property holds the value of the token in its native format. A STRING token, for instance, carries the Go string with its surrounding quotes already stripped.
NUMBER token carries only the raw text it was read from. Deciding whether 42 is an int64 and 4.2 a float64 is left to the parser, which splits on whether the lexeme contains a . or an e — the same split numbers keep at runtime.Line
The Line property holds which line the token is found on. This is particularly helpful for error reporting.
Column
The Column property holds the column where the token is found on its given line. This is particularly helpful for error reporting.
File
The File property holds the filename the token is found in. This is particularly helpful for error reporting.
flowchart LR
A["Raw Source"] --> B["Token"] --- C["Type"] & D["Lexeme"] & E["Literal"] & F["Line"] & G["Column"] & H["File"]
Scanning
...
Notes
- The first step in the compilation process is scanning.
- Scanning is the process of taking the "raw" source code, and walking through the text character-by-character and transforming them into a series of tokens.
- Tokens are part of whats called the lexical grammar.
- Lexical grammar describes the structure of the language's vocabulary.
Glossary
| Term | Definition |
|---|---|
| Token | Tokens are the smallest elements of a programming language. They can range from single characters (+) to a range of characters (class). |
| Lexical Grammar | A lexical grammar is a formal grammar defining the syntax of tokens. |
| Lexical Structure | The lexical structure is the set of basic rules that governs how programs are written. |
| Lexeme | Lexemes are the raw substrings of scanned source code. Lexemes are used to create tokens. |
| Literal | Literals are the literal representation of the lexeme in the "parent" language (e.g. a quoted string represented as a Go string). These can be used in the interpreter at a later stage. |